Ability Score Increase: Your Constitution score increases by 2.
Age: Genasi mature at about the same rate as humans and reach
adulthood in their late teens. They live somewhat longer than humans do,
up to 120 years.
Alignment: Independent and self-reliant, genasi tend toward a neutral alignment.
Size: Genasi are as varied as their mortal parents but are
generally built like humans, standing anywhere from 5 feet to over 6
feet tall. Your size is Medium.
Speed: Your base walking speed is 30 feet. Languages. You can
speak, read, and write Common and Primordial. Primordial is a guttural
language, filled with harsh syllables and hard consonants.
Subraces:
Air Genasi
As an air genasi, you are descended from the djinn. As changeable as the
weather, your moods shift from calm to wild and violent with little
warning, but these storms rarely last long. Air genasi
typically have light blue skin, hair, and eyes. A faint but constant
breeze accompanies them, tousling the hair and stirring the clothing.
Some air genasi speak with breathy voices, marked by a faint echo. A few
display odd patterns in their flesh or grow crystals from their scalps.
Unending Breath. You can hold your breath indefinitely while you’re not incapacitated.
Mingle with the Wind. You can cast the levitate spell once with
this trait, requiring no material components, and you regain the ability
to cast it this way when you finish a long rest. Constitution is your
spellcasting ability for this spell.
Earth Genasi
As an earth genasi, you are descended from the cruel and greedy
dao, though you aren’t necessarily evil. You have inherited some measure
of control over earth, reveling in superior strength and solid power.
You tend to avoid rash decisions, pausing long enough to consider your
options before taking action. Elemental earth manifests differently from
one individual to the next. Some earth genasi always have bits of dust
falling from their bodies and mud clinging to their clothes, never
getting
clean no matter how often they bathe. Others are as shiny and polished
as gemstones, with skin tones of deep brown or black, eyes sparkling
like agates. Earth genasi can also have smooth metallic flesh, dull iron
skin spotted with rust, a pebbled and rough hide, or even a coating of
tiny embedded crystals. The most arresting have fissures in their flesh,
from which faint light shines.
Ability Score Increase. Your Strength score increases by 1.
Earth Walk. You can move across difficult terrain made of earth or stone without expending extra movement.
Merge with Stone. You can cast the pass without trace spell once
with this trait, requiring no material components, and you regain the
ability to cast it this way when you finish a long rest. Constitution is
your spellcasting ability for this spell.
Fire Genasi
As a fire genasi, you have inherited the volatile mood and keen mind of
the efreet. You tend toward impatience and making snap judgments. Rather
than hide your distinctive appearance, you exult in it. Nearly all fire
genasi are feverishly hot as if burning inside, an impression
reinforced by flaming red, coalblack, or ash-gray skin tones. The more
human-looking have fiery red hair that writhes under extreme emotion,
while more exotic specimens sport actual flames dancing on their heads.
Fire genasi voices might sound like crackling flames, and their eyes
flare when angered. Some are accompanied by the faint scent of
brimstone.
Ability Score Increase. Your Intelligence score increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if
it were bright light, and in darkness as if it were dim light. Your ties
to the Elemental Plane of Fire make your darkvision unusual: everything
you see in darkness is in a shade of red.
Fire Resistance. You have resistance to fire damage.
Reach to the Blaze. You know the produce flame cantrip. Once you
reach 3rd level, you can cast the burning hands spell once with this
trait as a 1st-level spell, and you regain the ability to cast it this
way when you finish a long rest. Constitution is your spellcasting
ability for these spells.
Water Genasi
The lapping of waves, the spray of sea foam on the wind, the ocean
depths—all of these things call to your heart. You wander freely and
take pride in your independence, though others might consider you
selfish. Most water genasi look as if they just finished bathing, with
beads of moisture collecting on their skin and hair. They smell of fresh
rain and clean water. Blue or green skin is common, and most have
somewhat overlarge eyes, blue-black in color. A water genasi’s hair
might float freely, swaying and waving as if underwater. Some have
voices with undertones reminiscent of whale song or
trickling streams.
Ability Score Increase. Your Wisdom score increases by 1.
Acid Resistance. You have resistance to acid damage.
Amphibious. You can breathe air and water. Swim. You have a swimming speed of 30 feet.
Call to the Wave. You know the shape water cantrip When you
reach 3rd level, you can cast the create or destroy water spell as a
2nd-level spell once with this trait, and you regain the ability to cast
it this way when you finish a long rest. Constitution is your
spellcasting ability for these spells.
Void Genasi
Born
from the entropic energy of the Forogtten One, Void Genasi have
inherited a corruption from the vacuum. Those touched by the void tend
to be impartial towards others, but hedonistic and selfish, taking any
advantage and pleasure given to them. Void genasi have dark black,
almost jet black, skin, smoky hair that seems to float of its own
accord. In some rare cases, runes of black light etch their skin.
Ability Score Increase: Your Dexterity score increases by 1Empty Mind. You have advantage on saving throws against psychic attacks, and you have resistace against psychic damage.
One with Nothing: When you are dealt damage, you can use your reaction to enter the void until the beginning of your next turn. While within the Void, you cannot take any actions and cannot be targeted. At the beginning of your next turn, you return to your position before you entered the Void, or as close to it as possible. Once you use this feature, you cannot use t again until you finish a long rest.
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